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According to the Wall Street Journal, Tencent has reached a preliminary agreement with Met to sell its new, low-cost version of VR headsets in China in 2020. It is said that this headset will use cheaper optical lenses than Quest, but the GPU will be more advanced than Quest, thus having a cheaper price. Tencent will begin production of the new Met headset by the end of the year and will serve as the exclusive seller in China. Met will get most of the revenue from device sales, while Tencent will earn more from content and services. 2. Technology and Trends Spatial Computing Spatial computing is a technology that enables computers to integrate into the physical world in a natural way.
Apple is not the first manufacturer to enter the XR hardware market, but it has further expanded this concept and combined with powerful Performance is directly linked to XR devices. Specifically, spatial computing refers to VR/R devices using computer vision to process data from cameras and other sensors and capture visual information about the environment, including the position, orientation and motion of objects, and even material properties. Data fusion from multiple sensors, such as depth sensors and RGB cameras, to create an accurate and comprehensive view of the environment. Based on this view of the environment, VR/R devices can use spatial mapping to create a 3D model of the environment, allowing for more precise placement and manipulation of digital content. One of the main advantages of spatial computing is its ability to understand the depth of the environment, which allows users to interact realistically and naturally with virtual objects because they can be placed and manipulated in a way that corresponds to the physical world. For example, virtual objects can be placed on a table, moved around, or hidden behind other objects to reflect our behavior in the real world—of course, this is often referred to as MR. After Apple proposed "spatial computing", brand manufacturers such as Rokid, Play Dream, Nimo, Skyworth XR, and Vision Technology all proposed their own relevant propositions and product business layouts based on this concept.

cameras and the upward adjustment of product strategy are gradually blurring the boundaries between traditional VR equipment and R equipment. In 2017, we preferred to use the technical paths of VST (Video See-Through) and OST (Opticl See-Through) to explain the perspective method used by a product to achieve MR. VST representative products include Apple Vision Pro, PICO Pro, Met Quest, etc., and OST representative products include Thunderbird X, Rokid Mx Pro, MYVU, etc. They have shown great differentiation in terms of product form, optical solutions, and content ecology. At present, the advantage of head-mounted display products based on the VST technology path is that it can achieve an excellent near-eye display experience. It basically comes standard with FOV above °, high brightness, high resolution, high PPD, high performance, and supports gesture recognition, precise SLM positioning, etc.
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